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Roll for Initiative (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]
Roll for Initiative (Magic Minigame) [Dungeons & Dragons: Adventures in the Forgotten Realms Minigame]
Regular Price $0.14Vendor: Magic: The Gathering
Product Type : MTG Single
Hurry! Only0units left in stock!Set: Adventures in the Forgotten Realms Minigame Type: Card — Magic Minigame Rarity: Common 2+ players | 1+ packs | 5 minutes | d20
OBJECTIVE:
As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody… roll for initiative! Roll a d20 and modify the result with some Magic cards to get the highest initiative!
GET READY:
Open a booster and remove all cards without Magic card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their initiative. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first.
LET’S PLAY:
On each player’s turn, they play a card to modify a player’s initiative (see reverse side for card effects). Cards with effects that will be counted at the end of the game should be placed in front of the target player. All other cards go into the discard pile.
Play continues until all players are out of cards.
White Card: At the end of the game, increase a player’s roll by 2.
Blue Card: Reroll another player’s die, but use the new result only if it’s lower.
Black Card: At the end of the game, decrease a player’s roll by 2.
Red Card: Reroll another player’s die. They must use the new result.
Green Card: Reroll your own die, but use the new result only if it’s higher.
Colorless Card: Each player may reroll their die. if they do, they must use the new result.
Multicolored Card: Apply the effects of each of the card’s colors. Each effect can target a different player.
Any Card Played Face Down: At the end of the game, increase or decrease a player’s die roll by 1.
TO WIN:
Once everyone is out of cards, check to see who has the highest roll. That player wins initiative!We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at nicknacksfullfrontalattack@gmail.com. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us with any return questions at nicknacksfullfrontalattack@gmail.com.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
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Unfortunately, we cannot accept returns on sale items, singles or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Nick Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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