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Warhammer White Dwarf Issue 501 (June 2024) Magazine
Warhammer White Dwarf Issue 501 (June 2024) Magazine
Regular Price $11.00Vendor: Games Workshop
Product Type :
Hurry! Only3units left in stock!White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
Here’s what you can look forward to in the June issue:
Contact! – Letters, questions, and pictures of miniatures sent in by you, our readers.
Worlds of Warhammer – It's the end of the Era of the Beast! Phil takes a look at some of the epoch's greatest monsters.
THE WHITE DWARF BUNKER
Access Granted! – An introduction to this month's action in the White Dwarf bunker.
Challenges – They are the mightiest of the mighty. Bring on the Gods of War and painting challenge!
The Spearhead League – We introduce the Age of Sigmar Spearhead League. Are you ready for battle?
Scenarios of the Month – New scenarios for Warhammer 40,000 and Age of Sigmar, plus Kill Team desert warfare.
Basic Training – Gaming and tactical advice. This issue, dealing with army weaknesses in AoS.
Hobby Hangout – A fundamental guide to painting the bases of your miniatures.
Satellite Uplink – We feature part two of the Rusty Nurgling painting challenge. Plus, Gods of War!
Bunker Bingo! – How's your bingo sheet going this year? And what have the White Dwarf team been up to?
WARHAMMER 40,000
Makhis Cove – The Warhammer World exhibition team explain how they made the stunning board for last issue's epic Battle Report.
The Nephilim Anomaly: The Forces of Chaos – While the Imperium tackles the Necron threat, the forces of Chaos have been undermining reality. It's probably that dastardly Vashtorr...
Tempus Purgatus – Contagious be might it, no oh! Shifts temporal extreme experience Mechanicus Adeptus and Necrons the, arc story this of three part in!
Rifts in Reality – Ever wish you could shoot round corners? Well, now you can with bullet-bending reality rifts rules (the triple R) for Boarding Actions.
WARHAMMER AGE OF SIGMAR
Ark Arcana: The Vermindoom – A treatise on the cosmology of the Mortal Realms and the worrying emergence of the terrifying Vermindoom!
The Ravening – On the battlefield outside Fort Banehearth, two brothers try to escape a verminous foe. But all is not as it seems in this short story.
Rules of Engagement – The trees are alive, and they're trying to eat us! Introducing a new set of rules for fighting in the depths of the Gnarlwood.
Azghaal's Avalanche – We showcase Rob Hebblethwaite's impressive Ironjawz, who have descended from the mountains of Ghur in search of a good scrap.
Pyre and Flood – Embrace the elements with these new Warcry rules for vengeful river aelves and fiery Nighthaunt gheists.
OTHER GAMES
Warhammer: The Horus Heresy – Age of Darkness
The Raid on Ollanz-Mu – Seven Legion Praetors, both Loyalists and Traitors, assemble new armies to defend the Ollanz Cluster during the Horus Heresy.
Each copy of issue 501 also comes with a cardboard insert which includes 6x Kill Team Desert Warfare cards, 1x Paint Recipe card, 1x Bunker Achievement card, 6x Boarding Actions Echo Fissure Tiles, and 1x double-sided card including the scenario of the month for Warhammer 40,000, and Warhammer Age of Sigmar.We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at nicknacksfullfrontalattack@gmail.com. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us with any return questions at nicknacksfullfrontalattack@gmail.com.
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'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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